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* All information is provided by CQA.
* All information is correct at the time of publication. UniKL reserves the right to make changes to the programmes offered and its content without prior notice. Programmes will be offered subject to MQA approval.

Diploma in Animation

Diploma Animasi

This programme is designed to prepare and equip students with the required technical knowledge and skills for employment in a wide range of industries which use multimedia applications. A graduate of this programme may choose from a wide range of careers with manufacturers, production houses, television stations, advertising companies, newspaper, publishing house and other relevant industries.


 

Programme Educational Objectives (PEOs)

  • PEO 1
    To produce graduates who are knowledgeable, competent and innovative which will contribute towards the requirement of the human capital in creative industries.
  • PEO 2
    To produce graduates who have effective leadership and team work skills as well as verbal, non-verbal and interpersonal communication skills to support their roles in creative industries.
  • PEO 3
    To produce graduates who are committed to the importance of lifelong learning and continuous improvement.
  • PEO 4
    To produces graduates who practice professionalism with ethics and social responsibility.
  • PEO 5
    To produce graduates who are capable to participate in business and technopreneurial activities of the industries.


Programme Learning Outcomes (PLOs)

Majors in animation will be able to:

  • PLO 1
    Apply knowledge of animation by using procedures, processes and methodologies to produce creative content.
  • PLO 2
    Select and apply appropriate techniques, resources and tools to design solutions with understanding of the limitations to meet specified needs.
  • PLO 3
    Demonstrate awareness and consideration for societal, safety and consequent responsibilities.
  • PLO 4
    Demonstrate awareness and commit to professional ethics and responsibilities and norms of animation practice.
  • PLO 5
    Communicate and function effectively as an individual and as a member or leader in diverse technical teams.
  • PLO 6
    Identify, formulate, research literature and solve problems using appropriate animation tools, skills and techniques.
  • PLO 7
    Recognize the need for, and have the ability to engage in independent and lifelong learning.
  • PLO 8
    Demonstrate awareness and understanding of management, business practice and technopreneurial activities.

Career Information

The following represents a sample of the internships and jobs that current students and recent graduates have reported.

  • Animator
  • Layout Designer
  • Video Game Designers
  • Images Editing Designers
  • 3D Designers and Animators
  • Video Directors
  • Video Editors
  • Video Producers

 

Semester 1
  • History of Animation
  • Principles and Timing I
  • Drawing I
  • Character Design I
  • Foundation English
  • Co-Curriculum I
  • Fundamentals of Programming


Semester 2
  • Principles and Timing II
  • Drawing II
  • Computer Animation I
  • Story Structure
  • Character Design II
  • Communication English I


Semester 3
  • Layout Design
  • Storyboard Design
  • Computer Animation II
  • Colour and Media
  • Islamic/Moral Studies
  • Mandarin I
  • Communication English II


Semester 4
  • 3D Design
  • Post Production
  • Animation Project Management
  • Web Design
  • Co-Curriculum II
  • Mandarin II
  • Visual Communication


Semester 5
  • Portfolio Production
  • Introduction to Business Organization
  • Introduction to Entrepreneurship
  • Bahasa Kebangsaan (A)
  • Malaysian Studies
  • Final Year Project


Semester 6
  • Industrial Training


  • Entry Requirement:
    Local Student

    • Pass Sijil Pelajaran Malaysia (SPM) or equivalent with at least three (3) credits; OR
    • Recognized Creative Multimedia Certificate or equivalent; OR
    • Recognized related Technical and Vocational Certificate or equivalent with one (1) year relevant work experience or one (1) semester bridging programme. OR
    • Sijil Kemahiran Malaysia (SKM) Level 3 and Sijil Pelajaran Malaysia (SPM) with at least one (1) credit. In addition to the requirements stated above for the Diploma levels, it would be beneficial for students to have a pass in Mathematics at SPM or equivalent for programmes in Animation And Visual Effects, Games Development, Media Innovation, Sound Design, Video and Film and Virtual Reality.
    • he HEP may consider student through an internal assessment process such as an interview, an assessment of a portfolio or other tests to ensure effective learning and teaching,

    International Student

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Quick Points

Campus:
UniKL MIIT

Status Programme:
Accredited

Programme Code:
JPT/BPP(R2/213/4/0180) 04/24, MQA A 10176

Specialisation:
Animation & Multimedia

Study Level:
Diploma

Intake:
January & July Only

Duration:
3 years

For further enquiries, please contact us at:​
MARKETING, STUDENT RECRUITMENT & ADMISSION DIVISION (MeSRA)
Universiti Kuala Lumpur
Level 3, 1016, Jalan Sultan Ismail, 50250 Kuala Lumpur
Tel: +603 – 2175 4422 / 4031 / 5408
Mobile: +6011-56938263 or +6011-59656805
Fax: +603 – 2175 4446
Email:
marketing@unikl.edu.my

UNIVERSITI KUALA LUMPUR

1016, Jalan Sultan Ismail,
50250 Kuala Lumpur

+603 - 2175 4000

+603 - 2175 4001

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