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Diploma in Animation

Diploma Animasi

This programme is designed to prepare and equip students with the required technical knowledge and skills for employment in a wide range of industries which use multimedia applications. A graduate of this programme may choose from a wide range of careers with manufacturers, production houses, television stations, advertising companies, newspaper, publishing house and other relevant industries.


Programme Educational Objectives (PEOs)

  • PEO 1
    To produce graduates who are knowledgeable, competent and innovative which will contribute towards the requirement of the human capital in creative industries.
  • PEO 2
    To produce graduates who have effective leadership and team work skills as well as verbal, non-verbal and interpersonal communication skills to support their roles in creative industries.
  • PEO 3
    To produce graduates who are committed to the importance of lifelong learning and continuous improvement.
  • PEO 4
    To produces graduates who practice professionalism with ethics and social responsibility.
  • PEO 5
    To produce graduates who are capable to participate in business and technopreneurial activities of the industries.

Programme Learning Outcomes (PLOs)

Majors in animation will be able to:

  • PLO 1
    Apply knowledge of animation by using procedures, processes and methodologies to produce creative content.
  • PLO 2
    Select and apply appropriate techniques, resources and tools to design solutions with understanding of the limitations to meet specified needs.
  • PLO 3
    Demonstrate awareness and consideration for societal, safety and consequent responsibilities.
  • PLO 4
    Demonstrate awareness and commit to professional ethics and responsibilities and norms of animation practice.
  • PLO 5
    Communicate and function effectively as an individual and as a member or leader in diverse technical teams.
  • PLO 6
    Identify, formulate, research literature and solve problems using appropriate animation tools, skills and techniques.
  • PLO 7
    Recognize the need for, and have the ability to engage in independent and lifelong learning.
  • PLO 8
    Demonstrate awareness and understanding of management, business practice and technopreneurial activities.
Career Information

The following represents a sample of the internships and jobs that current students and recent graduates have reported.

  • Animator
  • Layout Designer
  • Video Game Designers
  • Images Editing Designers
  • 3D Designers and Animators
  • Video Directors
  • Video Editors
  • Video Producers


Semester 1
  • History of Animation
  • Principles and Timing I
  • Drawing I
  • Character Design I
  • Foundation English
  • Co-Curriculum I
  • Fundamentals of Programming

Semester 2
  • Principles and Timing II
  • Drawing II
  • Computer Animation I
  • Story Structure
  • Character Design II
  • Communication English I

Semester 3
  • Layout Design
  • Storyboard Design
  • Computer Animation II
  • Colour and Media
  • Islamic/Moral Studies
  • Mandarin I
  • Communication English II

Semester 4
  • 3D Design
  • Post Production
  • Animation Project Management
  • Web Design
  • Co-Curriculum II
  • Mandarin II
  • Visual Communication

Semester 5
  • Portfolio Production
  • Introduction to Business Organization
  • Introduction to Entrepreneurship
  • Bahasa Kebangsaan (A)
  • Malaysian Studies
  • Final Year Project

Semester 6
  • Industrial Training

Local Student
International Student

Entry Requirement:
Local Student

  • Pass in SPM or its equivalent with at least three (3) credits; OR
  • Pass in O-Level or its equivalent with at least three (3) credits; OR
  • Recognized related Technical and Vocational Certificate or its equivalent with one (1) year of relevant work experience or a minimum of one (1) semester of bridging programme; OR
  • Pass in Sijil Kemahiran Malaysia (SKM) Level 3 and Sijil Pelajaran Malaysia (SPM) with at least one (1) credit; OR
  • Pass in Sijil Vokasional Malaysia (SKM) (MQF Level 3) qualification been recognized by Jabatan Pembangunan Kemahiran (JPK), government of Malaysia and according to approval by UniKL Senate
  • Pass in Sijil Vokasional Malaysia (SVM) qualification been recognized by government of Malaysia and according to approval by UniKL Senate. SVM is recognized as equivalent to 3 credits SPM for candidates who obtain;
      • Academic CGPA is equal to or greater than 2.00;
      • Vocational CGPA is equal to or greater than 2.67 and competent in all vocational modules;
      • Credit in Bahasa Melayu with SVM Code 1104;
      • Pass in Sejarah for graduate cohort 2013-2016

International Student

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Quick Points


Status Programme:
Full Accredited

Programme Code:
JPT/BPP (R3/0211/4/0092) 04/29, MQA/FA14991

Art Design and Creative Multimedia

Study Mode:
Full Time
Part Time

Study Level:


Full Time : 2.5 Years
Part Time : 4.5 Years

For further enquiries, please contact us at:​
Universiti Kuala Lumpur
1016 Jalan Sultan Ismail 50250 Kuala Lumpur
Tel: +603 – 2175 4422 / 4031 / 5408
Mobile: +6011-56938263 or +6011-59656805


1016, Jalan Sultan Ismail,
50250 Kuala Lumpur

+603 - 2175 4000

+603 - 2175 4001


MOE Registration Certification No: DU011(W)

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